Take the Northern exit from the arena and walk up the stairs. Ignore the map's indications, because you can reach the Penguin's office by taking a shorter way. Go towards the Eastern hatch that will take you to the Deck Access Corridor. After you get to a part which you have not explored yet, jump down where there is a destroyed ladder. Then walk ahead.
Run up and jump over the hole in the floor, and then slide, which will allow you to get around another obstacle. After you reach the corridor's final part, jump up to reach the ledge above and walk through the shaft. Take one more slide and wait for Batman to land safely in a new area. Stop at the wall on the right, select the explosive gel from the inventory and spread it. Detonate the gel, which will unlock further passage for you.
Approach the edge and use the hook to reach the balcony above. Do that again with the next ledge and start running. Then jump to reach the ledge in front of Batman. Turn left here and take another leap, after you run up, this time to reach the interactive orange ledge that you can see in the distance.
Batman: Arkham Origins Blackgate - Deluxe - Xbox 360 Digital Code. Jan 2, 2015 by Warner Bros. 5.0 out of 5 stars 3. Batman Arkham Origins Mad Hatter Side Quest Guide. Head to the Mad Hatter way point and enter the building to start this mission. In the entrance you can hear Hatter talking to some of his men but the door is locked. Part 33 of MJW's Walkthrough of Batman: Arkham Origins, the prequel based installment of the Batman: Arkham video game series. Developed by Warner Bros. Games Montreal (SP) & Splash Damage (MP.
After you have reached the final part of the ledge, look up and use the hook again. Turn around and aim at the highest-located balcony, thanks to which you will end up next to two guards that talk to each other. Throw one of them over the balustrade and deal personally with the other one., who will pose no serious threat to you anymore. You can now go towards the hatch to the ship's Upper Deck.
Around the corner, you should notice three enemies and this provides you with a rare opportunity to launch a surprise-attack. I recommend that you use the remote control batarang here, to knock the armed enemy down, or spread the explosive gel in the area (it is especially recommended if you have purchased an upgrade for the gadget which equips it with proximity detonator). Regardless of what action you have taken, deal first with the guard, and take to his colleagues afterwards. you can now walk though the nearby gate and ignore the discharges that you can see above it.
After you reach the final part of the corridor, turn left and unlock access to the venting shaft Enter the tunnel and pry the next grate after you reach its end. Soon, you will reach the restaurant and you may go towards the door to the Casino straight away. It is necessary that you crouch here because there are three enemies around and it would be a good thing if you eliminate all of them by surprise. First of all, focus on the enemy with the gun, and try to reach him without getting detected. (make use of the nearby columns in the form of cover). Perform a silent takedown on this one.
You may now approach the remaining enemies. What is interesting, you do not need to choose which one you want to attack in the first place because, if you stop precisely between them, pressing the silent takedown key/button will cause eliminating both of them simultaneously (the above screenshot). Wait for Batman to obtain another SIM Card and watch a short cutscene featuring Tracey.
Get ready to fight another battle. Just like in the case of the previous fights, set appropriate priorities for yourself. First of all, eliminate the enemies equipped with knives and firearms. Also, avoid the heavy objects that the enemies throw at Batman (or destroy them with batarang). Finally, take to the armored enemies by stunning them with the cape and initiating a fast combo.
Wait for Batman to decipher Penguin's another transmission and locate entrance to the venting shaft in one of the casino's corners. Walk through a short tunnel here and after you get to a small room, select the Cryptographic Sequencer. Use the sequencer on the control panel to break into the system and determine the password (the screenshot).
return to the casino and deal with the enemies that you find there. It is worthwhile to act quickly here, and consider using additional gadgets, because two of the bandits use firearms and they pose, as a result, quite a big threat. After you win the fight, go to the room where the enemies that you have just eliminated, used to stay and press the red elevator button.
Take the elevator to reach Tracey's office, and be prepared to press the counter-attack key/button when the moment is right. You need to use the Cryptographic Sequencer once again, this time to hack into the computer that Tracey used to work at. Solve the hacking mini-game by determining the correct password (the screenshot)
[New Character Trophy: Tracey]
[New Character Profile: Candy]
Approach the big glass fragment of the wall, run up and smash through to the other side, to land in the casino's main area again. Try to open the southern door, which will result in another fight with another group of bandits commanded by an elite enforcer. First, deal with the regular enemies and perform numerous dodges to avoid the elite bandit's charges. Focus on eliminating this one as the very last, by stunning him with your cape and landing a series of quick attacks (the screenshot). You can now take the Southern door. Walk through the Foyer, to walk into the Theater.
[New Character Trophy: Penguin's Enforcer]
take the door to the corridor with holding cells [Block A Holding Cells], and pay attention at the same time to the reconnaissance drone flying by. Soon after you take a turn to the right, the game will automatically, start another fight, where you will have to beat up the inmates released from the cells on the sides. Deal with all of the prisoners, who fortunately will not be too much of a challenge. After you have dealt with them, follow the game's suggestion and use the hook (Grapple) to reach the narrow passage underneath the ceiling.
Jump down and take the door to the next area in the prison [Nexus]. Here, you will have to deal with an armored enemy for the first time, whose eliminating is a bit more tricky. you need to swipe your cape first (the above screenshot), which will temporarily stun the enemy. Only after you perform that, lunch the attack by landing quick standard blows, which will result in the elimination of the criminal.
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Go ahead and use the hook again to walk around another locked passage and reach the Prisoner Processing room. It is a good idea to activate the Detective Vision here, because this will allow you to figure out what the current situation is. Select from your inventory, the batarangs, initiate the targeting mode and target the button shown in the above screenshot.
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You might have already noticed that the gate rose just a bit. Run up and press the trigger/key suggested by the game, right in front of the gate. Thanks to this, Batman will perform a slide. After you have eliminated the enemies, turn your attention to Vicki Valeheld in one of the side cells, and interact with the new button (this time you do not need to use the batarangs).
[New Character Profile: Vicki Vale]
Enter the inactive elevator shaft and select the Explosive Gel from the inventory. Use the gel onto the unstable fragment of the floor and detonate it. Thanks to this, you will walk into the area with Death Rows. After you watch a cutscene featuring the Black Maskand Killer Croc stop at the grate of the venting shaft on the left and rip it out (by tapping on the action key/button rhythmically).
After you have left the shaft, land onto one of the prisoners and start fighting again. This one is nothing out of ordinary, although you can make it slightly easier for yourself by hitting the fire extinguisher with the batarang, which will temporarily blind the enemies. After you have dealt with the criminals, take the passage to the right of the grate with one of the gangsters. Select from the inventory the Batclaw here and use it to rip another grate out, and enter the venting shaft.
Run towards the wall, thanks to which Batman will automatically leap towards the shaft's entrance. After you end up in a small corridor, approach the severed fragment of the wall and spread the explosive gel. Detonate the charge, which will kill the gangster at the other side of the wall. You can now take the door to the area neighboring the Execution Chamber.
[New Character Trophy: Mobster]
Stop in the spot shown in the above screenshot, i.e. in front of the locked gate. You now need to solve an easy puzzle that consists in hitting the button on the left and on the right, of the gate, simultaneously. You need to do that by using the option of quick throwing of batarangs, i.e. by skipping the process of targeting. Double tap the targeting trigger/key, thanks to which Batman will throw batarangs towards both of the buttons and thus unlock access to the neighboring room.
In the already learned way, use the claw on the grate under the ceiling and reach the shaft. Walk through the shaft to reach the
Batman Arkham Origins
Execution Chamber after several moments, which will start a cutscene of Commissioner Loeb, Black Mask and Killer Croc. Stand in front of the one-way window and take a leap towards it. This will enable Batman to ram through it over to the other side.
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[New Character Profile: Calendar Man]